GAP GAME ARCHIVE PROJECT

Behaviour Interactive (1992)

Global Champions of Asymmetric Multiplayer Horror with Dead by Daylight

Canada · 1992 · studio

Founded in 1992 in Montreal by Rémi Racine (formerly known as Artificial Mind and Movement / A2M), Behaviour Interactive is Canada's largest independent game development studio. Through the phenomenal multiplayer survival horror title Dead by Daylight (2016), Behaviour engaged over 60 million players and transformed the title into the definitive interactive hall of fame for horror cinema.

Behaviour Interactive (1992)

Dead by Daylight and the Horror Multiverse

Launched in 2016, Dead by Daylight formalized 4v1 asymmetric multiplayer combat—pitting four resource-poor survivors against one supernatural killer. Over years of updates, Behaviour secured unprecedented licensing crossovers including Halloween (Michael Myers), A Nightmare on Elm Street, Scream (Ghost Face), Alien, and Resident Evil, turning it into the pop-culture horror pantheon.

Canada's Largest Independent Developer

Employing over 1,300 creators across studios in Montreal, Toronto, and Europe, Behaviour maintained its autonomy while serving as a strategic co-developer for EA, Sony, and Microsoft. Its mastery of live-service balance and player engagement makes Dead by Daylight one of the most resilient ongoing online games in industry history.

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