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New World Computing (1984)

Southern California Studio Behind Might and Magic, King's Bounty, and Heroes of Might and Magic

United States · 1984 · studio

Founded in Southern California in 1984 by Jon Van Caneghem, Michaela Van Caneghem, and Mark Caldwell, New World Computing grew from an apartment-published Apple II operation into a cornerstone of PC role-playing and turn-based strategy. Across nearly two decades, the studio created the Might and Magic RPG saga, the 1990 tactical prototype King's Bounty, and the immortal Heroes of Might and Magic franchise.

New World Computing (1984)

Apartment Mail-Order Origins and the Science-Fantasy Architecture of Might and Magic

While studying at UCLA in the aftermath of the 1983 North American console crash, tabletop wargamer Jon Van Caneghem partnered with his wife Michaela and programmer Mark Caldwell to build an expansive computer RPG that broke away from austere wireframe dungeon crawlers. Coded largely by Van Caneghem over three years and shipped directly from his Hollywood apartment before securing an Electronic Arts distribution pact, Might and Magic Book One: The Secret of the Inner Sanctum (1986) established New World Computing's signature blend of colorful open-ended overland exploration, statistical party progression, and hidden science-fiction lore—where medieval swordsmen ultimately uncover ancient starships, android guardians, and planetary seeding engines across worlds such as VARN, CRON, XEEN, and Enroth.

From King's Bounty to Heroes III and the 3DO Collapse

In 1990, Van Caneghem distilled hero-led army recruitment, treasure hunting, and hex-grid tactical battles into King's Bounty, laying the direct mechanical blueprint for Heroes of Might and Magic: A Strategic Quest (1995). Elevated by Rob King and Paul Anthony Romero's operatic soundtracks, Heroes II: The Succession Wars (1996) and Heroes of Might and Magic III: The Restoration of Erathia (1999)—paired with the free-roaming 3D RPG Might and Magic VI: The Mandate of Heaven (1998)—turned the Agoura Hills studio into a global obsession, particularly across Central and Eastern Europe, Russia, and Turkey. Acquired by Trip Hawkins's The 3DO Company in July 1996, New World Computing endured shrinking budgets and rushed schedules on Heroes IV and Might and Magic IX before 3DO's May 2003 bankruptcy closed the studio and transferred the Might and Magic catalog to Ubisoft.

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