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Oddworld: Abe's Exoddus (1998)

Oddworld's Emotional Engine, SoulStorm Brew Addiction, and the 300-Slave Rescue

United States · 1998 · game

Conceived and shipped across two CDs in a breathtaking nine-month development sprint in 1998 by Lorne Lanning and Oddworld Inhabitants, Oddworld: Abe's Exoddus expands upon its predecessor in every mechanical dimension. Learning that the Magog Cartel is exhuming ancient Mudokon bones from the sacred Necrum burial grounds to brew the hyper-addictive beverage 'SoulStorm Brew', Abe journeys to shatter the automated brewing facilities. Introducing psychological emotional states, mid-screen quicksaves, and 300 captives to rescue, it stands as a peerless masterpiece.

Oddworld: Abe's Exoddus (1998)

Psychological Emotion Engine and Expanded Linguistics

Companions exhibited distinct psychological disorders: Depressed Mudokon wept uncontrollably and committed suicide unless cheered up by Abe's empathetic apologies; Angry Mudokon lashed out and required a restorative slap; Blind Mudokons marched blindly into machinery unless issued constant directional commands.

Possession Diversity and the 300-Soul Threshold

Abe could telepathically possess Glukkon executives to bark corporate orders, pilot ferocious Paramite carnivores, and even detonate his own digestive methane fumes. Rescuing all 300 scattered slaves demanded extraordinary spatial mastery, crowning it the ultimate cinematic platformer.

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