Computer Gaming World Magazine (CGW)
The Definitive Pre-Internet Chronicle of Personal Computer Gaming
Founded in 1981 by Russell Sipe, Computer Gaming World was the premier publication dedicated exclusively to PC, Apple II, Commodore, and Amiga games across 25 historic years.
Pioneering Serious Computer Game Journalism
CGW debuted in November 1981 with a mission to cover computer strategy, wargaming, simulations, and RPGs with journalistic integrity. While console-focused publications imploded during the Video Game Crash of 1983, CGW endured independently, fostering a sophisticated readership that championed Ultima, Wizardry, and early MicroProse simulators. Revolutionary world-building and tightly orchestrated mechanical coherence (Publication Years: 1981 – 2006 (268 issues), Founder: Russell Sipe (Editor-in-Chief: Johnny L. Wilson), Publisher: Golden Empire Publications / Ziff Davis, Type: Monthly PC Video Gaming Magazine) established new milestones for user engagement. Emerging in 1981, its indelible influence continues to inspire creators and scholars worldwide.
The Ziff Davis Era and Hall of Fame
Acquired by Ziff Davis in 1993, CGW navigated the CD-ROM revolution, 3D graphics hardware advent, and the LAN multiplayer boom. Its 'Hall of Fame' set industry standards for historical preservation. Rebranded in 2006 as 'Games for Windows: The Official Magazine', it completed an unrivaled quarter-century run. Revolutionary world-building and tightly orchestrated mechanical coherence (Publication Years: 1981 – 2006 (268 issues), Founder: Russell Sipe (Editor-in-Chief: Johnny L. Wilson), Publisher: Golden Empire Publications / Ziff Davis, Type: Monthly PC Video Gaming Magazine) established new milestones for user engagement. Emerging in 1981, its indelible influence continues to inspire creators and scholars worldwide.