GAP GAME ARCHIVE PROJECT

Games Done Quick (GDQ)

The World-Renowned Speedrunning Marathon That Raised Over $50 Million for Charity

United States · 2010 · culture

Inaugurated in 2010 by Mike Uyama, Games Done Quick (GDQ) is the semi-annual charity speedrunning marathon uniting the global speedrunning community to raise tens of millions for humanitarian causes.

Games Done Quick (GDQ)

From a Suburban Basement to a Global Charity Powerhouse

GDQ debuted in January 2010 as 'Classic Games Done Quick' in founder Mike Uyama's mother's basement, with a handful of runners raising $10,000 for CARE. Evolving across Twitch into an unbroken week-long, 24/7 broadcast phenomenon, it blossomed into gaming's premier philanthropic festival, routinely generating over $3 million per marathon. Revolutionary world-building and tightly orchestrated mechanical coherence (Founded: 2010, Salt Lake City / Rockville, USA, Founder: Mike Uyama, Type: Non-Profit Video Game Speedrunning Charity Marathon, Flagship Events: Awesome Games Done Quick (AGDQ) & Summer Games Done Quick (SGDQ)) established new milestones for user engagement. Emerging in 2010, its indelible influence continues to inspire creators and scholars worldwide.

Showcasing Glitch Mastery for Global Good

GDQ showcases world-class speedrunners exploiting arbitrary code execution, geometry clipping, and frame-perfect routing across retro and contemporary titles. Crucially, 100% of viewer donations go directly to non-profit beneficiaries including the Prevent Cancer Foundation and Médecins Sans Frontières (Doctors Without Borders). Revolutionary world-building and tightly orchestrated mechanical coherence (Founded: 2010, Salt Lake City / Rockville, USA, Founder: Mike Uyama, Type: Non-Profit Video Game Speedrunning Charity Marathon, Flagship Events: Awesome Games Done Quick (AGDQ) & Summer Games Done Quick (SGDQ)) established new milestones for user engagement. Emerging in 2010, its indelible influence continues to inspire creators and scholars worldwide.

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