à Shigeru Miyamoto brandissant l'Épée du Maître.","image":"https://gamearchiveproject.pages.dev/assets/images/e3-expo.webp","dateCreated":"1995","countryOfOrigin":{"@type":"Country","name":"United States"},"additionalProperty":[{"@type":"PropertyValue","name":"Organisateur","value":"Association des logiciels de divertissement (ESA)"},{"@type":"PropertyValue","name":"Horizon Actif","value":"1995 – 2023 (Retraité définitivement en décembre 2023)"},{"@type":"PropertyValue","name":"Lieu principal","value":"Centre de convention de Los Angeles (LACC), Californie, États-Unis"},{"@type":"PropertyValue","name":"Format de signature","value":"Discours principaux en direct sur une plateforme théâtrale avant l'exposition sur le salon"},{"@type":"PropertyValue","name":"Jalons emblématiques","value":"Steve Race '299
GAP GAME ARCHIVE PROJECT
salve PS1 (1995) ; Zelda : révélation de Twilight Princess (2004)"},{"@type":"PropertyValue","name":"Successeurs de l'industrie","value":"Summer Game Fest, Nintendo Direct, diffusions PlayStation State of Play"}],"sameAs":["https://en.wikipedia.org/wiki/E3","https://www.theesa.com/news/e3-comes-to-an-official-close/","https://www.washingtonpost.com/entertainment/video-games/2023/12/12/e3-canceled-dead-esa/"]},{"@type":"Article","@id":"https://gamearchiveproject.pages.dev/article/e3-expo?lang=fr","mainEntityOfPage":"https://gamearchiveproject.pages.dev/article/e3-expo?lang=fr","headline":"E3 (Electronic Entertainment Expo) (1995) — Le Colisée de Los Angeles, conférences de presse épochales et l'arène des guerres de consoles","description":"Inaugurée en 1995 par l'Entertainment Software Association (ESA) au Los Angeles Convention Center et officiellement fermée en décembre 2023, l'Electronic Entertainment Expo (E3) était le principal spectacle commercial du divertissement interactif mondial pendant près de trois décennies. En tant que champ de bataille sacré où Sony, Nintendo et Microsoft s'affrontaient lors de conférences de presse théâtrales, l'E3 a généré les légendes culturelles les plus durables des médias interactifs, de le micro lâché de Steve Race avec '299
GAP GAME ARCHIVE PROJECT
à Shigeru Miyamoto brandissant l'Épée du Maître.","image":"https://gamearchiveproject.pages.dev/assets/images/e3-expo.webp","inLanguage":"fr","isAccessibleForFree":true,"about":{"@id":"https://gamearchiveproject.pages.dev/article/e3-expo#entity"},"author":{"@type":"Organization","name":"Game Archive Project (GAP) Editorial & Archival Research","url":"https://gamearchiveproject.pages.dev/"},"publisher":{"@type":"Organization","name":"Game Archive Project (GAP)","url":"https://gamearchiveproject.pages.dev/","logo":{"@type":"ImageObject","url":"https://gamearchiveproject.pages.dev/assets/textures/logo.png"}},"keywords":"Culture, Event, Trade Show, ESA, Console Wars, Los Angeles, History","citation":[{"@type":"CreativeWork","name":"Wikipedia: E3","url":"https://en.wikipedia.org/wiki/E3"},{"@type":"CreativeWork","name":"Entertainment Software Association (ESA): Official Announcement on the Conclusion of E3","url":"https://www.theesa.com/news/e3-comes-to-an-official-close/"},{"@type":"CreativeWork","name":"The Washington Post: E3 is officially dead - The history of gaming's biggest trade show","url":"https://www.washingtonpost.com/entertainment/video-games/2023/12/12/e3-canceled-dead-esa/"}]},{"@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Game Archive Project (GAP)","item":"https://gamearchiveproject.pages.dev/"},{"@type":"ListItem","position":2,"name":"culture","item":"https://gamearchiveproject.pages.dev/#category/culture"},{"@type":"ListItem","position":3,"name":"E3 (Electronic Entertainment Expo) (1995)","item":"https://gamearchiveproject.pages.dev/article/e3-expo?lang=fr"}]}]} anonsu, 'Twilight Princess' çılgınlığı ve unutulmaz anlarıyla modern oyun tarihinin mitolojisini yazmıştır.","infobox":{"Organizatör":"Entertainment Software Association (ESA)","Faaliyet Yılları":"1995 – 2023 (Aralık 2023'te kalıcı olarak sonlandırıldı)","Mekan":"Los Angeles Convention Center (LACC), Kaliforniya, ABD","Karakteristik Format":"Büyük Platform Tutucuların Canlı Basın Konferansları ve Fuar Alanı","Tarihi Anlar":"Steve Race'in '299
GAP GAME ARCHIVE PROJECT
anonsu (E3 1995), Shigeru Miyamoto kılıç-kalkan gösterisi (E3 2004)","Halef Trendi":"Nintendo Direct, PlayStation Showcase ve Geoff Keighley'nin Summer Game Fest'i"},"sections":[{"heading":"CES'ten Ayrılış ve Los Angeles'ta Tarih Yazan Konferanslar","content":"1990'ların başına kadar video oyunları Consumer Electronics Show'da (CES) arka sıralarda, yetişkin video kasetlerinin yanında ikinci sınıf muamele görüyordu. Pat Ferrell ve IDG, sektöre hak ettiği saygınlığı kazandırmak için 1995'te ilk E3'ü düzenledi. İlk fuarda Sony yöneticisi Steve Race'in kürsüye çıkıp Sega Saturn'ün 399 dolarlık fiyatına karşılık sadece '299
GAP GAME ARCHIVE PROJECT
deyip sahneden inmesi, konsol savaşlarının en ikonik hamlesi oldu. Takip eden yıllarda E3; Nintendo 64, PS2, Xbox 360, PS3 ve PS4 gibi oyun tarihinin yönünü değiştiren tüm donanımların kutsandığı yer oldu. Eserin getirdiği yenilikçi mekanikler ve kusursuz atmosferik tasarım (Organizatör: Entertainment Software Association (ESA), Faaliyet Yılları: 1995 – 2023 (Aralık 2023'te kalıcı olarak sonlandırıldı), Mekan: Los Angeles Convention Center (LACC), Kaliforniya, ABD, Karakteristik Format: Büyük Platform Tutucuların Canlı Basın Konferansları ve Fuar Alanı), interaktif medyanın sınırlarını genişletti. Zamanın ötesindeki bu vizyon, türün gelecekteki gelişim seyrini kalıcı olarak belirledi."},{"heading":"Dijital Çağ, Yayıncılık Dönüşümü ve E3'ün Vedası","content":"2010'lu yılların sonuna doğru internet hızlarının artması ve canlı yayınların yaygınlaşması, dev yayıncıların milyonlarca dolar harcadıkları fiziksel stantlara olan ihtiyacını sorgulattı. 2011'de Nintendo'nun 'Nintendo Direct' formatını başlatması ve 2019'da Sony'nin E3'ten çekilmesi fuarın gücünü sarstı. COVID-19 pandemisinin ardından dijital yayınlara geçiş tamamlandı ve Geoff Keighley'nin bağımsız 'Summer Game Fest'i öne çıktı. Aralık 2023'te ESA, E3'ün resmen kapandığını ilan etti; ancak fuarın 28 yıllık mirası oyun kültürünün altın çağı olarak hafızalara kazındı. Eserin getirdiği yenilikçi mekanikler ve kusursuz atmosferik tasarım (Organizatör: Entertainment Software Association (ESA), Faaliyet Yılları: 1995 – 2023 (Aralık 2023'te kalıcı olarak sonlandırıldı), Mekan: Los Angeles Convention Center (LACC), Kaliforniya, ABD, Karakteristik Format: Büyük Platform Tutucuların Canlı Basın Konferansları ve Fuar Alanı), interaktif medyanın sınırlarını genişletti. Zamanın ötesindeki bu vizyon, türün gelecekteki gelişim seyrini kalıcı olarak belirledi."}],"imageCaption":"Los Angeles Kongre Merkezi'nde 1995-2023 yılları arasında oyun dünyasının zirvesi olan efsanevi E3 fuarı."},"en":{"title":"E3 (Electronic Entertainment Expo) (1995)","subtitle":"The Los Angeles Colosseum, Epochal Press Conferences, and the Arena of the Console Wars","summary":"Inaugurated in 1995 by the Entertainment Software Association (ESA) at the Los Angeles Convention Center and formally shuttered in December 2023, the Electronic Entertainment Expo (E3) was the paramount trade spectacle of global interactive entertainment for nearly three decades. As the hallowed battleground where Sony, Nintendo, and Microsoft clashed in theatrical press conferences, E3 generated interactive media's most enduring cultural legends, from Steve Race's '$299' mic drop to Shigeru Miyamoto wielding the Master Sword.","infobox":{"Organizing Body":"Entertainment Software Association (ESA)","Active Horizon":"1995 – 2023 (Permanently retired December 2023)","Primary Venue":"Los Angeles Convention Center (LACC), California, United States","Signature Format":"Pre-expo live theatrical platform keynotes followed by exhibition showfloor","Iconic Milestones":"Steve Race '$299' PS1 salvo (1995); Zelda: Twilight Princess reveal (2004)","Industry Successors":"Summer Game Fest, Nintendo Direct, PlayStation State of Play broadcasts"},"sections":[{"heading":"Liberation from CES and the Theatrical Keynote Era","content":"Prior to 1995, video games were relegated to marginalized peripheral booths at the Consumer Electronics Show (CES). In response, IDG and the newly organized Interactive Digital Software Association (later the ESA) established E3 in Los Angeles. At the inaugural 1995 expo, Sony executive Steve Race approached the podium in response to Sega's surprise $399 Saturn launch, uttered a solitary sentence—'$299'—and walked off, permanently defining competitive console warfare. Over the next two decades, E3 served as the definitive global stage for unveiling every monumental console architecture. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."},{"heading":"Direct-to-Consumer Transition, Sony's Exit, and the Sunset of an Epoch","content":"The emergence of ubiquitous high-speed digital streaming in the 2010s inexorably eroded E3's commercial logic. Nintendo pioneered decentralized communication with 'Nintendo Direct' in 2011, speaking directly to players without multi-million-dollar floor space. In 2019, Sony stunned the industry by officially exiting E3, fracturing its platform parity. Accelerated by pandemic-era lockdowns and the rise of Geoff Keighley's agile Summer Game Fest, the ESA officially announced the permanent demise of E3 in December 2023, closing the curtain on gaming's greatest physical carnival. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."}],"imageCaption":"The iconic Electronic Entertainment Expo (E3), hosted at the Los Angeles Convention Center from 1995 to 2023."},"fr":{"title":"E3 (Electronic Entertainment Expo) (1995)","subtitle":"Le Colisée de Los Angeles, conférences de presse épochales et l'arène des guerres de consoles","summary":"Inaugurée en 1995 par l'Entertainment Software Association (ESA) au Los Angeles Convention Center et officiellement fermée en décembre 2023, l'Electronic Entertainment Expo (E3) était le principal spectacle commercial du divertissement interactif mondial pendant près de trois décennies. En tant que champ de bataille sacré où Sony, Nintendo et Microsoft s'affrontaient lors de conférences de presse théâtrales, l'E3 a généré les légendes culturelles les plus durables des médias interactifs, de le micro lâché de Steve Race avec '299
GAP GAME ARCHIVE PROJECT
à Shigeru Miyamoto brandissant l'Épée du Maître.","infobox":{"Organisateur":"Association des logiciels de divertissement (ESA)","Horizon Actif":"1995 – 2023 (Retraité définitivement en décembre 2023)","Lieu principal":"Centre de convention de Los Angeles (LACC), Californie, États-Unis","Format de signature":"Discours principaux en direct sur une plateforme théâtrale avant l'exposition sur le salon","Jalons emblématiques":"Steve Race '299
GAP GAME ARCHIVE PROJECT
salve PS1 (1995) ; Zelda : révélation de Twilight Princess (2004)","Successeurs de l'industrie":"Summer Game Fest, Nintendo Direct, diffusions PlayStation State of Play"},"sections":[{"heading":"Libération de CES et de l'ère des conférences théâtrales","content":"Prior to 1995, video games were relegated to marginalized peripheral booths at the Consumer Electronics Show (CES). In response, IDG and the newly organized Interactive Digital Software Association (later the ESA) established E3 in Los Angeles. At the inaugural 1995 expo, Sony executive Steve Race approached the podium in response to Sega's surprise $399 Saturn launch, uttered a solitary sentence—'$299'—and walked off, permanently defining competitive console warfare. Over the next two decades, E3 served as the definitive global stage for unveiling every monumental console architecture. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."},{"heading":"Transition directe vers le consommateur, sortie de Sony et coucher d'une époque","content":"The emergence of ubiquitous high-speed digital streaming in the 2010s inexorably eroded E3's commercial logic. Nintendo pioneered decentralized communication with 'Nintendo Direct' in 2011, speaking directly to players without multi-million-dollar floor space. In 2019, Sony stunned the industry by officially exiting E3, fracturing its platform parity. Accelerated by pandemic-era lockdowns and the rise of Geoff Keighley's agile Summer Game Fest, the ESA officially announced the permanent demise of E3 in December 2023, closing the curtain on gaming's greatest physical carnival. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."}],"imageCaption":"L'emblématique Electronic Entertainment Expo (E3), qui s'est tenue au Los Angeles Convention Center de 1995 à 2023."},"pt":{"title":"E3 (Electronic Entertainment Expo) (1995)","subtitle":"O Coliseu de Los Angeles, Conferências de Imprensa Épicas e a Arena das Guerras de Consoles","summary":"Inaugurada em 1995 pela Entertainment Software Association (ESA) no Los Angeles Convention Center e formalmente encerrada em dezembro de 2023, a Electronic Entertainment Expo (E3) foi o principal espetáculo comercial do entretenimento interativo global por quase três décadas. Como o sagrado campo de batalha onde Sony, Nintendo e Microsoft se enfrentavam em conferências de imprensa teatrais, a E3 gerou as lendas culturais mais duradouras da mídia interativa, desde o '$299' mic drop de Steve Race até Shigeru Miyamoto empunhando a Master Sword.","infobox":{"Organizador":"Associação de Software de Entretenimento (ESA)","Horizonte Ativo":"1995 – 2023 (Aposentado permanentemente em dezembro de 2023)","Local Principal":"Centro de Convenções de Los Angeles (LACC), Califórnia, Estados Unidos","Formato de assinatura":"Plenárias da plataforma teatral ao vivo pré-exposição seguidas pelo salão de exposições","Marcos Icônicos":"Steve Race '$299' PS1 salvo (1995); Zelda: Revele de Twilight Princess (2004)","Sucessores da Indústria":"Transmissões do Summer Game Fest, Nintendo Direct e PlayStation State of Play"},"sections":[{"heading":"Libertação da CES e da Era das Palestras Teatrais","content":"Prior to 1995, video games were relegated to marginalized peripheral booths at the Consumer Electronics Show (CES). In response, IDG and the newly organized Interactive Digital Software Association (later the ESA) established E3 in Los Angeles. At the inaugural 1995 expo, Sony executive Steve Race approached the podium in response to Sega's surprise $399 Saturn launch, uttered a solitary sentence—'$299'—and walked off, permanently defining competitive console warfare. Over the next two decades, E3 served as the definitive global stage for unveiling every monumental console architecture. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."},{"heading":"Transição Direto ao Consumidor, a Saída da Sony e o Fim de uma Época","content":"The emergence of ubiquitous high-speed digital streaming in the 2010s inexorably eroded E3's commercial logic. Nintendo pioneered decentralized communication with 'Nintendo Direct' in 2011, speaking directly to players without multi-million-dollar floor space. In 2019, Sony stunned the industry by officially exiting E3, fracturing its platform parity. Accelerated by pandemic-era lockdowns and the rise of Geoff Keighley's agile Summer Game Fest, the ESA officially announced the permanent demise of E3 in December 2023, closing the curtain on gaming's greatest physical carnival. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."}],"imageCaption":"A icônica Electronic Entertainment Expo (E3), realizada no Centro de Convenções de Los Angeles de 1995 a 2023."},"id":{"title":"E3 (Electronic Entertainment Expo) (1995)","subtitle":"Koloseum Los Angeles, Konferensi Pers Epok, dan Arena Perang Konsol","summary":"Diresmikan pada tahun 1995 oleh Entertainment Software Association (ESA) di Los Angeles Convention Center dan resmi ditutup pada Desember 2023, Electronic Entertainment Expo (E3) adalah pameran dagang utama hiburan interaktif global selama hampir tiga dekade. Sebagai medan pertempuran sakral di mana Sony, Nintendo, dan Microsoft bertemu dalam konferensi pers teatrikal, E3 menghasilkan legenda budaya media interaktif yang paling abadi, dari '$299' mic drop oleh Steve Race hingga Shigeru Miyamoto yang memegang Master Sword.","infobox":{"Badan Penyelenggara":"Asosiasi Perangkat Lunak Hiburan (ESA)","Horizon Aktif":"1995 – 2023 (Pensiun permanen Desember 2023)","Tempat Utama":"Pusat Konvensi Los Angeles (LACC), California, Amerika Serikat","Format Tanda Tangan":"Keynote platform teater langsung pra-pameran diikuti oleh lantai pameran","Tonggak Bersejarah Ikonik":"Steve Race '$299' PS1 salvo (1995); Zelda: Twilight Princess ungkap (2004)","Penerus Industri":"Summer Game Fest, Nintendo Direct, siaran PlayStation State of Play"},"sections":[{"heading":"Pembebasan dari CES dan Era Keynote Teatrikal","content":"Prior to 1995, video games were relegated to marginalized peripheral booths at the Consumer Electronics Show (CES). In response, IDG and the newly organized Interactive Digital Software Association (later the ESA) established E3 in Los Angeles. At the inaugural 1995 expo, Sony executive Steve Race approached the podium in response to Sega's surprise $399 Saturn launch, uttered a solitary sentence—'$299'—and walked off, permanently defining competitive console warfare. Over the next two decades, E3 served as the definitive global stage for unveiling every monumental console architecture. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."},{"heading":"Transisi Langsung-ke-Konsumen, Keluar Sony, dan Akhir dari Sebuah Era","content":"The emergence of ubiquitous high-speed digital streaming in the 2010s inexorably eroded E3's commercial logic. Nintendo pioneered decentralized communication with 'Nintendo Direct' in 2011, speaking directly to players without multi-million-dollar floor space. In 2019, Sony stunned the industry by officially exiting E3, fracturing its platform parity. Accelerated by pandemic-era lockdowns and the rise of Geoff Keighley's agile Summer Game Fest, the ESA officially announced the permanent demise of E3 in December 2023, closing the curtain on gaming's greatest physical carnival. Revolutionary world-building and tightly orchestrated mechanical coherence (Organizing Body: Entertainment Software Association (ESA), Active Horizon: 1995 – 2023 (Permanently retired December 2023), Primary Venue: Los Angeles Convention Center (LACC), California, United States, Signature Format: Pre-expo live theatrical platform keynotes followed by exhibition showfloor) established new milestones for user engagement. Emerging in 1995, its indelible influence continues to inspire creators and scholars worldwide."}],"imageCaption":"Pameran Elektronik Hiburan ikonik (E3), yang diselenggarakan di Pusat Konvensi Los Angeles dari 1995 hingga 2023."}},"prestige":true,"importanceScore":188.64,"importanceRank":66}};
GAP GAME ARCHIVE PROJECT