dan Fiyat İndirimi, Elçi Programı ve Başyapıtlar","content":"Konsolun 249 dolarlık yüksek çıkış fiyatı akıllı telefonların yükselişiyle birleşince ilk aylarda satışlar durma noktasına geldi. Satoru Iwata kendi maaşını yarıya indirerek konsolun fiyatını 169 dolara çekti ve erken alanlara 20 ücretsiz klasik oyun hediye eden 'Elçi Programı'nı (Ambassador Program) başlattı. Bu dürüst hamle konsolu kurtardı; Super Mario 3D Land, Animal Crossing: New Leaf, Monster Hunter 4 ve Fire Emblem Awakening konsolu 75 milyonluk dev bir başarıya taşıdı. Pazardaki ticari yolculuğu ve endüstri standardı haline gelme süreci, 2011 yılından itibaren küresel mikrobilgisayar ve ev eğlencesi ekosisteminin yönünü kalıcı olarak değiştirdi. Üretim bandından çıkan yüz binlerce ünite, bağımsız yazılım geliştiricilerine açık bir geliştirme zemini sundu. Günümüzde modern bilgi işlem ve konsol mimarisi tarihçileri, bu platformu dijital etkileşimin emekleme döneminden kurumsal olgunluğa geçişindeki en temel yapı taşlarından biri olarak kabul etmektedir."}],"imageCaption":"Gözlüksüz otostereoskopik 3D ekranı ve Circle Pad'i ile 75 milyon satan Nintendo 3DS (2011)."},"en":{"title":"Nintendo 3DS (2011)","subtitle":"Glasses-Free Autostereoscopic Depth, StreetPass Community, and the Ambassador Turnaround","summary":"Arriving in Japan in February 2011, the Nintendo 3DS introduced glasses-free autostereoscopic 3D graphics to portable gaming via parallax barrier technology. Featuring an analog Circle Pad, motion gyroscopes, and ambient peer-to-peer StreetPass connectivity, the console rebounded from an initial commercial stall following president Satoru Iwata's decisive $80 price cut. Selling nearly 76 million units, it hosted masterpieces including Fire Emblem Awakening and The Legend of Zelda: A Link Between Worlds.","infobox":{"Manufacturer":"Nintendo Co., Ltd.","Visionary Architects":"Satoru Iwata, Shigeru Miyamoto","Release Date":"February 26, 2011 (JP) / March 2011 (NA & EU)","CPU":"Dual-core ARM11 MPCore @ 268 MHz","Graphics":"DMP PICA200 @ 134 MHz","Upper Display":"3.53-inch Autostereoscopic 3D LCD (800x240, 400x240 per eye)","Lower Display":"3.02-inch resistive touch LCD (320x240 pixels)","Total Sales":"75.94 million units"},"sections":[{"heading":"Parallax Barrier: Glasses-Free Stereoscopic Optics","content":"The central engineering triumph of the 3DS was its upper autostereoscopic liquid crystal display. By projecting alternate vertical pixel columns through a precision parallax barrier to the viewer's left and right pupils independently, the display synthesized genuine spatial volumetric depth without requiring specialized polarized eyewear. A physical slider permitted users to seamlessly adjust depth intensity or disable stereoscopy entirely. Examining its underlying silicon architecture reveals that Nintendo 3DS (2011) conquered severe hardware constraints through ingenious engineering triumphs. Subsystem components (Manufacturer: Nintendo Co., Ltd., Visionary Architects: Satoru Iwata, Shigeru Miyamoto, Release Date: February 26, 2011 (JP) / March 2011 (NA & EU), CPU: Dual-core ARM11 MPCore @ 268 MHz) were routed to synchronize memory cycles and bus bandwidth with millisecond precision. Engineers mastered raster interrupt timings and analog display synchronization, delivering graphics and compute stability unprecedented within commercial consumer electronics."},{"heading":"The Price Slash Pivot and Software Masterpieces","content":"Launching at an exorbitant $249 amidst the rapid emergence of iOS and Android mobile gaming, 3DS sales stalled. In a historic corporate move, Satoru Iwata slashed executive pay, dropped the console price to $169 within six months, and rewarded early adopters with the 20-game 'Ambassador Program'. The turnaround ignited momentum, turning titles like Animal Crossing: New Leaf, Pokémon X and Y, and Super Smash Bros. into multi-million sellers. Commercially and culturally, its widespread adoption beginning in 2011 fundamentally altered the trajectory of personal computing and home entertainment. With hundreds of thousands of production units circulating globally, it provided a fertile proving ground for independent assembly coders and visionary software houses. Modern computer scientists and archival historians unanimously classify this platform as an indispensable bridge from speculative computing experiments to mature digital civilization."}],"imageCaption":"The Nintendo 3DS (2011), introducing glasses-free autostereoscopic 3D gaming and StreetPass connectivity."},"fr":{"title":"Nintendo 3DS (2011)","subtitle":"Profondeur autostéréoscopique sans lunettes, communauté StreetPass et rotation des ambassadeurs","summary":"Arrivée au Japon en février 2011, la Nintendo 3DS a introduit des graphismes 3D autostéréoscopiques sans lunettes dans le jeu portable grâce à la technologie de barrière de parallaxe. Dotée d'un Circle Pad analogique, de gyroscopes de mouvement et de la connectivité ambiante peer-to-peer StreetPass, la console s'est redressée après un démarrage commercial initial stagnant grâce à la réduction décisive du prix de 80 $ par le président Satoru Iwata. Ayant vendu près de 76 millions d'unités, elle a accueilli des chefs-d'œuvre tels que Fire Emblem Awakening et The Legend of Zelda: A Link Between Worlds.","infobox":{"Fabricant":"Nintendo Co., Ltd.","Architectes visionnaires":"Satoru Iwata, Shigeru Miyamoto","Date de sortie":"26 février 2011 (JP) / mars 2011 (NA & EU)","CPU":"ARM11 MPCore double cœur @ 268 MHz","Graphiques":"DMP PICA200 à 134 MHz","Affichage supérieur":"Écran LCD 3D autostéréoscopique de 3,53 pouces (800x240, 400x240 par œil)","Affichage inférieur":"Écran LCD tactile résistif de 3,02 pouces (320x240 pixels)","Ventes totales":"75,94 millions d'unités"},"sections":[{"heading":"Barrière de parallaxe : optique stéréoscopique sans lunettes","content":"The central engineering triumph of the 3DS was its upper autostereoscopic liquid crystal display. By projecting alternate vertical pixel columns through a precision parallax barrier to the viewer's left and right pupils independently, the display synthesized genuine spatial volumetric depth without requiring specialized polarized eyewear. A physical slider permitted users to seamlessly adjust depth intensity or disable stereoscopy entirely. Examining its underlying silicon architecture reveals that Nintendo 3DS (2011) conquered severe hardware constraints through ingenious engineering triumphs. Subsystem components (Manufacturer: Nintendo Co., Ltd., Visionary Architects: Satoru Iwata, Shigeru Miyamoto, Release Date: February 26, 2011 (JP) / March 2011 (NA & EU), CPU: Dual-core ARM11 MPCore @ 268 MHz) were routed to synchronize memory cycles and bus bandwidth with millisecond precision. Engineers mastered raster interrupt timings and analog display synchronization, delivering graphics and compute stability unprecedented within commercial consumer electronics."},{"heading":"Le Pivot de Réduction de Prix et les Chefs-d'œuvre Logiciels","content":"Lancé à un prix exorbitant de 249 $ au milieu de l'essor rapide des jeux mobiles iOS et Android, les ventes de la 3DS ont stagné. Dans une décision historique au sein de l'entreprise, Satoru Iwata a réduit le salaire des cadres, abaissé le prix de la console à 169 $ en six mois et récompensé les premiers acheteurs avec le programme de 20 jeux 'Ambassador Program'. Le retournement a stimulé l'élan, transformant des titres comme Animal Crossing : New Leaf, Pokémon X et Y, et Super Smash Bros. en best-sellers de plusieurs millions d'exemplaires. Commercialement et culturellement, son adoption généralisée à partir de 2011 a fondamentalement modifié la trajectoire de l'informatique personnelle et du divertissement à domicile. Avec des centaines de milliers d'unités produites circulant dans le monde, elle a fourni un terrain fertile pour les codeurs indépendants et les maisons de logiciels visionnaires. Les informaticiens modernes et les historiens d'archives classent unanimement cette plateforme comme un pont indispensable entre les expériences informatiques spéculatives et une civilisation numérique mature."}],"imageCaption":"La Nintendo 3DS (2011), introduisant le jeu 3D auto-stéréoscopique sans lunettes et la connectivité StreetPass."},"pt":{"title":"Nintendo 3DS (2011)","subtitle":"Profundidade Autostereoscópica Sem Óculos, Comunidade StreetPass e a Virada do Embaixador","summary":"Chegando ao Japão em fevereiro de 2011, o Nintendo 3DS introduziu gráficos 3D autostereoscópicos sem óculos aos jogos portáteis por meio da tecnologia de barreira de paralaxe. Com um Circle Pad analógico, giroscópios de movimento e conectividade ambiente peer-to-peer StreetPass, o console se recuperou de uma paralisação comercial inicial após o decisivo corte de preço de $80 pelo presidente Satoru Iwata. Vendendo quase 76 milhões de unidades, ele apresentou obras-primas como Fire Emblem Awakening e The Legend of Zelda: A Link Between Worlds.","infobox":{"Fabricante":"Nintendo Co., Ltd.","Arquitetos Visionários":"Satoru Iwata, Shigeru Miyamoto","Data de lançamento":"26 de fevereiro de 2011 (JP) / março de 2011 (NA e EU)","CPU":"ARM11 MPCore dual-core @ 268 MHz","Gráficos":"DMP PICA200 @ 134 MHz","Display Superior":"LCD 3D Autosteroscópico de 3,53 polegadas (800x240, 400x240 por olho)","Display Inferior":"LCD touch resistivo de 3,02 polegadas (320x240 pixels)","Vendas totais":"75,94 milhões de unidades"},"sections":[{"heading":"Barreira de Paralaxe: Óptica Estereoscópica Sem Óculos","content":"The central engineering triumph of the 3DS was its upper autostereoscopic liquid crystal display. By projecting alternate vertical pixel columns through a precision parallax barrier to the viewer's left and right pupils independently, the display synthesized genuine spatial volumetric depth without requiring specialized polarized eyewear. A physical slider permitted users to seamlessly adjust depth intensity or disable stereoscopy entirely. Examining its underlying silicon architecture reveals that Nintendo 3DS (2011) conquered severe hardware constraints through ingenious engineering triumphs. Subsystem components (Manufacturer: Nintendo Co., Ltd., Visionary Architects: Satoru Iwata, Shigeru Miyamoto, Release Date: February 26, 2011 (JP) / March 2011 (NA & EU), CPU: Dual-core ARM11 MPCore @ 268 MHz) were routed to synchronize memory cycles and bus bandwidth with millisecond precision. Engineers mastered raster interrupt timings and analog display synchronization, delivering graphics and compute stability unprecedented within commercial consumer electronics."},{"heading":"O Pivô da Redução de Preços e Obras-Primas de Software","content":"Lançado a um preço exorbitante de US$ 249 em meio à rápida ascensão dos jogos móveis para iOS e Android, as vendas do 3DS estagnaram. Em uma medida corporativa histórica, Satoru Iwata cortou os salários executivos, reduziu o preço do console para US$ 169 em seis meses e recompensou os primeiros compradores com o 'Programa Embaixador' de 20 jogos. A reviravolta gerou impulso, transformando títulos como Animal Crossing: New Leaf, Pokémon X e Y, e Super Smash Bros. em best-sellers de milhões de unidades. Comercial e culturalmente, sua adoção generalizada a partir de 2011 alterou fundamentalmente a trajetória da computação pessoal e do entretenimento doméstico. Com centenas de milhares de unidades produzidas circulando globalmente, ele forneceu um campo fértil de testes para programadores independentes e estúdios de software visionários. Cientistas da computação modernos e historiadores de arquivos classificam unanimemente esta plataforma como uma ponte indispensável dos experimentos de computação especulativa para uma civilização digital madura."}],"imageCaption":"O Nintendo 3DS (2011), introduzindo jogos 3D autostereoscópicos sem óculos e conectividade StreetPass."},"id":{"title":"Nintendo 3DS (2011)","subtitle":"Kedalaman Autostereoskopik Tanpa Kacamata, Komunitas StreetPass, dan Perputaran Duta","summary":"Tiba di Jepang pada Februari 2011, Nintendo 3DS memperkenalkan grafis 3D autostereoskopis tanpa kacamata ke dalam permainan portabel melalui teknologi parallax barrier. Dilengkapi dengan Circle Pad analog, giroskop gerak, dan konektivitas StreetPass peer-to-peer yang bersifat ambient, konsol ini bangkit dari penurunan penjualan awal setelah presiden Satoru Iwata melakukan pemotongan harga yang tegas sebesar $80. Dengan penjualan hampir 76 juta unit, konsol ini menampilkan karya-karya unggulan termasuk Fire Emblem Awakening dan The Legend of Zelda: A Link Between Worlds.","infobox":{"Produsen":"Nintendo Co., Ltd.","Arsitek Visioner":"Satoru Iwata, Shigeru Miyamoto","Tanggal Rilis":"26 Februari 2011 (JP) / Maret 2011 (NA & EU)","CPU":"ARM11 MPCore dual-core @ 268 MHz","Grafis":"DMP PICA200 @ 134 MHz","Layar Atas":"Layar LCD 3D Autostereoskopik 3,53 inci (800x240, 400x240 per mata)","Layar Bawah":"LCD layar sentuh resistif 3,02 inci (320x240 piksel)","Jumlah Penjualan":"75,94 juta unit"},"sections":[{"heading":"Penghalang Paralaks: Optik Stereoskopik Tanpa Kacamata","content":"The central engineering triumph of the 3DS was its upper autostereoscopic liquid crystal display. By projecting alternate vertical pixel columns through a precision parallax barrier to the viewer's left and right pupils independently, the display synthesized genuine spatial volumetric depth without requiring specialized polarized eyewear. A physical slider permitted users to seamlessly adjust depth intensity or disable stereoscopy entirely. Examining its underlying silicon architecture reveals that Nintendo 3DS (2011) conquered severe hardware constraints through ingenious engineering triumphs. Subsystem components (Manufacturer: Nintendo Co., Ltd., Visionary Architects: Satoru Iwata, Shigeru Miyamoto, Release Date: February 26, 2011 (JP) / March 2011 (NA & EU), CPU: Dual-core ARM11 MPCore @ 268 MHz) were routed to synchronize memory cycles and bus bandwidth with millisecond precision. Engineers mastered raster interrupt timings and analog display synchronization, delivering graphics and compute stability unprecedented within commercial consumer electronics."},{"heading":"Pivot Pemotongan Harga dan Karya Master Perangkat Lunak","content":"Diluncurkan dengan harga yang sangat tinggi, $249, di tengah kemunculan cepat permainan seluler iOS dan Android, penjualan 3DS terhenti. Dalam langkah korporat yang bersejarah, Satoru Iwata memangkas gaji eksekutif, menurunkan harga konsol menjadi $169 dalam enam bulan, dan memberikan penghargaan kepada pengguna awal dengan 'Program Duta' berisi 20 permainan. Pembalikan keadaan ini memicu momentum, menjadikan judul-judul seperti Animal Crossing: New Leaf, Pokémon X dan Y, dan Super Smash Bros. sebagai penjual jutaan kopi. Secara komersial dan budaya, adopsinya yang luas mulai tahun 2011 secara fundamental mengubah arah komputer pribadi dan hiburan rumah. Dengan ratusan ribu unit produksi beredar secara global, konsol ini menjadi lahan uji subur bagi perakit kode independen dan rumah perangkat lunak visioner. Ilmuwan komputer modern dan sejarawan arsip sepakat mengklasifikasikan platform ini sebagai jembatan yang tak tergantikan dari eksperimen komputasi spekulatif menuju peradaban digital yang matang."}],"imageCaption":"Nintendo 3DS (2011), memperkenalkan permainan 3D autostereoskopik tanpa kacamata dan konektivitas StreetPass."}},"prestige":true,"importanceScore":174.57,"importanceRank":164}};
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